Note: This article about a Spindrift Daysailer that I almost bought isn’t a terribly important piece. Like a DVD bonus feature, it’s a bit I edited out of the SO, I BOUGHT A BOAT. (PART ONE) post. I thought it might be a little interesting, though. When I was looking for an inexpensive sailboat to buy, […]
I bought a boat! A sailboat, even. A 1972 O’Day 22. About a year ago, I decided that I was going to own a sailboat. I was finally really going to learn to sail, and I was going to have to do it cheaply. It’s not that crazy; there is a lake close to me that […]
So, that happened. (We also bought t-shirts for his charity and he signed them.)
This is the first entry in a new series here: “Things Andrew Talks About at Work Which Nobody Else Understands.” Today I referenced “Go For A Soda,” which nobody now knows was a crappy ’80s metal song by Kim Mitchell. Here it is: Also, for those of you in Pennsylvania, “soda” means “pop.”
I may have just created a new theory in game design: the situation. (No, not the guy from Jersey Shore.) Stories tell a single narrative. Situations are more like a setup for a story–the story plays out from there. This is the difference between scripted TV and an improv performance. Situations allow the player to […]
I’ve found a site that’s helping with the first draft: http://fantasynamegenerators.com/ There are a shitload of name generators here. A great way to kickstart an idea, or just not to waste too much time thinking about names while you’re trying to focus on action, or something. I often use these as a starting point, sometimes […]
http://www.vulture.com/2015/12/50-biggest-asoiaf-and-got-theories.html Very educational. I’m posting this link for future reference, and whatnot.