So, that happened. (We also bought t-shirts for his charity and he signed them.)
Category: Uncategorized
Letting the Player Create the Story: The Situation
I may have just created a new theory in game design: the situation. (No, not the guy from Jersey Shore.) Stories tell a single narrative. Situations are more like a setup for a story–the story plays out from there. This is the difference between scripted TV and an improv performance. Situations allow the player to […]